Planets discovered
Eight One Vibration charts, three frontier proposals and seven Plunderverse map places. Follow local lore, trade and your confirmed game visits.
- Tideharbour — A reef settlement of shell towers, tidal terraces and sheltered waterways, where the evening signal travels from quay to quay.
- Embercut — An obsidian settlement built between dark stone fins, with bronze lifts, sheltered passages and a reservoir at its heart.
- Lanternroot — A forest settlement woven around luminous fungi, canopy paths and waterways, with room for residents who travel by wing or foot.
- Veilspire — A geothermal city between natural ice pinnacles, linked by sheltered corridors and a communal heat-house beneath the green aurora.
- Rimehaven — A working harbour below a glacial wall, with ribbed roofs, sheltered workshops and an amber beacon guiding boats along the frozen shore.
- Cloudspan — A plateau settlement above the cloud layer, using stone arches, cable lifts and water condensers to connect its scattered terraces.
- Mirrormesa — A low city of salt-ceramic blocks and brine basins, reached by raised causeways across reflective flats beneath an aurora and four moons.
- Basalt Reach — A river city of dark basalt terraces, switchback streets and a civic rotunda, charted beside the One Vibration concert landscape.
- Sablewake — A chain of ballast platforms follows the calm seam between permanent storm belts. Mooring crews pass a position ledger from platform to platform; yesterday’s coordinates are a memory, not a berth.
- Ochre Veil — Ochre Veil is a proposed canyon world whose inhabited ridges sit above a moving dust sea. Residents seal the lower streets during a front and use a shared clean-air hall to repair worn breathing gear. A quiet market means the filters are being changed.
- Nacre Fold — Nacre Fold is a proposed archipelago of mineral terraces around deep geothermal pools. Ceramic causeways join the inhabited islands, and public bathhouses double as warm evacuation rooms when vents change pressure. Pool stewards record temperature before opening a crossing.
Plunderverse map places
- Earth — Your departure point above Earth. No landing, mining or trading stop is charted here.
- Cinder’s Fall — Site Alpha is the First Haul ferrite stop: approach, land, operate the rig and return to orbit.
- Cinder Station — A dock for ferrite delivery, ship services, repeatable cargo work and the courier handoff.
- Industrial Moon — Pax’s Blackout Pulse rescue grid sits below an industrial orbital work zone.
- Dread Town — Zion’s trail leads through a claimant cordon to Dread Town. Its host world remains unnamed.
- The Violet Wake — Lux’s route tones guide the ship through a charged nebula to a roaming convoy.
- Last Berth — A carrier expedition reached through its boarding mission; this is a vessel, not a planet.